This game is more like taking turns than actually fighting.. Samurai Shodown was a fan favorite in the Arcades during the 90s when fighting games were still fun to play and everyone would rush into the Arcades nearest to them just to spend half of their money playing games like Street Fighter II, Mortal Kombat, Fatal Fury, King of fighters, Art of Fighting, and also Samurai Shodown. Samurai Shodown 3 was later imported over to the home arcade system we know as the NEO GEO. All games made for the NEO GEO were arcade games and they had incredible graphics that out matched anything Sega Genesis or Super Nintendo had to offer.
Samurai Shodown has always had a lousy fighting system when compared to Real Bout Fatal Fury 2. The AI constantly blocks like hell and there is no gaurd break to prevent this anoyying constant blocking. On top of that I think the AI takes far more damage than you do because for some reason I get hit once and my life drops way down, the moment I heavy strike the computer AI I only take about 15% of their life while their doing 50% so its obvious that SNK is the most dick sucking company in the world that doesnt know how to make fighting games fair. EVen if your playing against a person and they decide to block all they this will slow down the gameplay.
Samurai Showdown III has a fun fighting system but its just unbalanced and stupid. Instead of hitting your opponant with combo attacks you only strike them one at a damn time! After this they will block again, so you have to wait until they strike and then counter strike back...what the hell kind of fighting game is that?! This is why I love Guilty Gear X2 because blocking was not allowed to be over used by anyone. SNK and Capcom both are dick head creators of games who do the same thing over and over again. While Samurai Showdown III has some interesting looking characters to choose from their super attack moves are rather difficult to perform. You can also choose in between different fighting styles and combinations. Each character has two types "normal and bust" Bust will allow you to perform a longer and more harder to pull off combo, plus you will take more life. Normal on the other hand is more easy to handle than bust but the character fights differently in each form. You can select three fighting styles "upper, beginner, and medium" Upper will give you unlimited special power, but you cant block so this means you'll get hit like hell and wont be able to block any attacks. Medium allows you to play the character in his/her normal fighting style, beginner has auto block and starts you off with maxed out power.
As for music and level design, Samurai Shodown III has the typical Japanese themes and background images. They arent bad looking but the music can hardly be heard on most stages.
Samurai Shodown III is very rare, it was also on the PSX system in 1997 but its worth even more for the NEO GEO console.